A mixed bag of unintuitive menus and other bewildering interfaces make navigating through the game sometimes painfully inefficient, and too often it’s simply not clear what to do. And while placing bricks and repainting landscapes with a gamepad is workable, away from the direct manipulation of digital Lego elements, Worlds feels unnecessarily complex and fiddly throughout.
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It’s just a shame there are a few too many flaws amid the foundation of that vision.įirstly, there’s the rather curious decision to save opening a truly free building mode for when the player has earned 100 gold bricks – a tremendous undertaking that will surely inhibit the emergence of a content-sharing community. It’s a masterful way to guide players towards Lego’s vision of a creative experience. Gradually, Lego Worlds relinquishes control, and over time freeform building and playing the game start to become one and the same. But really, the Discover Tool is establishing a library of assets from which you can spin your own environments. Sometimes that will deliver a means to solve puzzles, or simply an opportunity to replicate a steed to journey over a blocky landmass on. Capturing an item grants you the instant ability to place it in-game with remarkable freedom. A 3D scanner shaped like a ray-gun, it can be used to capture hundreds of bricks, characters, buildings, vehicles and prefabricated scenery from each environment.
The most prominent means to interact with Lego Worlds is the Discover Tool. Keep getting lost in a network of underground tunnels? Burrow through the walls and reshape the caves to your liking. Need to climb up a structure to find a stranded Lego figure? Flatten the building with a button press and you’ll meet your quarry at your feet, without ascending a pixel. With enough abilities and familiarity, it becomes apparent most challenges in the main story mode can be overcome through a multitude of approaches. The real learning for the player, though, is that Lego Worlds wants you to break its rules. Quickly other abilities are introduced: copy and paste structures, raise and flatten land and scenery, and build brick-by-brick, along with a bounty of other options.Ĭapturing an item grants you the instant ability to place it in-game with remarkable freedom. Tools are introduced one-by-one as means to solve puzzles. In hopping from world to world earning and uncovering the gold bricks that serve as a currency for opening up the game and its character abilities, Lego Worlds introduces a number of tools that, on the whole, surmount the game’s most significant challenge: it must offer a workable creative toolset that can be harnessed using a game controller instead of the more practical keyboard and mouse. It’s a perfect design choice for a development team clearly trying to toy with what player freedom can mean.
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They remain full of objectives, tasks and hidden items, and are clearly not entirely random for one, such stages can always be navigated and make sense as game spaces.įrom its opening moments, then, Lego Worlds is a game that pays little mind to rigid structuring. And after a few fleeting levels, new stages are randomly generated, rather than being meticulously designed. If there is an overall goal, it is simply to collect everything and play with everything. Equally, gameplay is much more open-ended. A spaceman has crashed-landed on the planet and wants to become a Master Builder. The framing of the narrative is much looser and more minimal than previous Lego titles. And it is here that Lego Worlds gets a lot right. The difference here is that throughout its campaign, this game gradually evolves towards being a creative experience, as various quests mould the player into a capable builder. Developed by UK studio TT Games – creator of properties like Lego Star Wars, Lego Lord of the Rings and Lego Batman – the fundamental structure will be familiar to anybody who has played a Lego game before. Lego Worlds is at it simplest a third-person adventure game built from digital bricks, and packed with quests, collectables and plenty to explore. Photograph: Warner Brosįor starters, you won’t have the ability to build your own landscapes for several hours of play. In Lego Worlds, as various quests mould the player into a capable builder.